Game
Rue

3 years ago

Version 0.4.0 is released, which is one step closer to the finished game.

* All 15 cards have completed assets.

* 5 different AI opponents are programmed.

* 1 new background.

* 15 different stages to complete.

* New binaries are now half the size.




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Release version 1.0.7 is out: Added VR support on avdl - my programming language.

At the time, only the Quest 2 is officially supported. You can check out Rue on the Oculus App Lab: https://www.oculus.com/experiences/quest/6262323890531927/

Also added a lot of performance improvements.

I'm in the mood for playing around with custom lights in Shaders.

I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅

#definitelynotabug #shaders #lighting #opengl

Just managed to dress up my SteamDeck. It's looking so much cosier now ❤️

Version 1.0.0 of Rue is now released. It contains everything to play a sample game with AI opponents.

Been playing around with #ironingbeads , decided to make #sonicthehedgehog for a friend.

Really reminds me of doing #pixelart !

Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.

Which one do you prefer?

Made a fun fabric phone case, using some cotton fabric with the most adorable dinosaurs.

Check it out here: https://www.ebay.co.uk/itm/355596357004

#dinosaur #phonecase #ebay

I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.

Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!

Rue v1.5.7 is out!

In this update, names are added for each opponent, which are randomised.

Also ending the game now has a better experience, showing the user why someone won, and giving them the option to observe the game before quitting.