Game
FNaF World XL
5 years ago

Version 0.8.4 stays true to the series' roots...

...and drops early!


xl_patch_anniv.jpg

I probably could've waited for the actual date, but... eh.

New content:

-To celebrate the 7th anniversary of the franchise, 7 Anniversary costumes can now be purchased at Possy's Costume Shop!

-You're not seeing things... Bubba has found his way into Pinwheel Funhouse!

Fixes:

Battle:

-Stinkbomb's name will now properly display

(He already has enough problems to deal with.)

-XP pulls over 1000 will now pull even FASTER than before

(At roughly 200 XP per 0.01 second.)

-Freddle bites deal less damage

Party Select:

-Adjusted the position of the roster slots

Overworld:

-Glitched token chests can no longer be collected for regular payout.

(It wasn't working as intended)

Instead, a delay will now be active for a few seconds upon return to the Overworld. While this delay is active, players can't collide with the glitched chests. Once it resets, a player can collide with the chests again and face the miniboss within.

-Removed a redundant fake stump in Pinwheel Funhouse

DeeDee's Fishing Hole:

-Increased the chance for a gift box to spawn

Max's Salvaged Goods:

-Pulse Lures now properly save and load to a file

-Adjusted Pulse Lure description and values to match changes made after it's initial inclusion

As a heads up, the next update/patches may take a bit to prep due to the amount of stuff that'll need to be added.

(And also because I may need some time to de-stress from everything that's been going on in my life.)

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Yeah, we're doing this.

I think I know what needs to be done to shake up XL's next public appearance...

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Suppose it was about time that some of these skills got a little extra kick.

Suppose it was rude to take down the demo and not at least show off something as compensation.

Got a (mostly stable) demo ready for the occasion!

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

New project is having a fun, early outing.