Widescreen support has been added for the game's graphics! The title screen, magic melee weapons, and more will fill the screen without any stretching when playing the game in 16:9 or 21:9.
This change is the reason why the newest update of GZDoom is required. The graphics will look squished in 4:3 or other similar resolutions when using versions earlier than v4.5.0.
Brightmaps have been overhauled and finished; the decor maps have been improved, while new ones have been made for items, enemies, and bosses.
Converted all the WAV sounds/music into OGG, which compresses the TC by about 14 MB (~21%) with a very miniscule amount of quality loss. You won't notice it is what I'm saying.
A new loading animation will play when booting up the TC.
In addition, if you've enabled 'Show ENDOOM screen', some text will appear after quitting through the menu.
Cutscene audio subtitles have been tweaked a bit. Now, they change color depending on who's talking: purple for Meen, green for Gnorris, and yellow for (SPOILER CHARACTER).
Fixed up some things with the Invisi-Fruit and the hidden weapon.
Minor tweaks and fixes.
Go get it. Now, if you'll excuse me, I'm off to work on the YouTube Poop Archives and another secret project. They should come out at around the same time, January 2021.
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