Game
Breakfast for Doctor Dankworth
6 years ago

Version 0.9.1 released. It's a minor bug fix patch that fixed the following bugs:

- You can no longer collect items that are "diagonally" close to you.
- Now you cannot get stuck on the right side of the map if you go there before learning to swim




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Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Some new enemies: snake, chicken, pink thing and bat. Also, the missing attack "sword poking," is now implemented.

Here's some #art. You don't have to thank me.

Version 1.0.0 released

This is the main (stable) release.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

The final boss...? Now I just ave to add the ending, then I can finally starting working on the actual game map. I don't want to do the final battle & ending last, so I decided to implement them now. I also added audio, but more about it later (maybe).

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler