Game
A Palace for Fools
6 years ago

Version 0.9.2 is out now.

It's not 1.0.0 just because there might be some game-breaking bugs I haven't found yet (so if you find them, let me know!), but all the content is there.




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I implemented simple dialogue boxes. Since the resolution is so small (160x144), the dialogue will be short & compact. And yes, it will be skippable.

(I know, not much a progress, but I'm pretty busy writing my master's thesis right now)

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

Version 1.0.0 released

This is the main (stable) release.

Here's some #art. You don't have to thank me.

New things:

- Map (it shows the map of the whole area, but only the solid tiles, not items or anything)

- Blood shards that you need to collect to craft a blood gem

- Better graphics for the title

- ...and some minor things?

Stuff

Devlog is coming once I draw the logo and create the game page.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Now you can buy items. I might add a confirmation box that asks if you really want to buy that item. Maybe.

Drawing those propellers took surprising amount of time, but hey, now you know how the palace can be flying!

Next thing to add: gamepad support?

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler