Game
A Palace for Fools
5 years ago

Version 0.9.2 is out now.

It's not 1.0.0 just because there might be some game-breaking bugs I haven't found yet (so if you find them, let me know!), but all the content is there.




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Now you can buy items. I might add a confirmation box that asks if you really want to buy that item. Maybe.

Drawing those propellers took surprising amount of time, but hey, now you know how the palace can be flying!

Next thing to add: gamepad support?

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Version 1.0.0 released

This is the main (stable) release.

I'm just posting this to show that, yes, I'm making some progress (not much, but little). I have mostly fixed some bugs and other things that aren't "giffable". I might be able to finish this thing before the next year.

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

I implemented simple dialogue boxes. Since the resolution is so small (160x144), the dialogue will be short & compact. And yes, it will be skippable.

(I know, not much a progress, but I'm pretty busy writing my master's thesis right now)

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler

Slow progress is better than no progress, eh?

I added two new enemies (fish & hat), chests and life containers. And pause screen. Plus a lot of bug fixes you cannot see in the gif.

Note that this is still the test area.