As a quick disclaimer before I go over the changelog, saves that are afflicted by being difficulty-less can't be fixed by the running changes this patch brings. In most cases, you may just be better off overwriting the file(s) with a new game.
I apologize for the inconvenience this will cause.
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Anyways, onto the changelog:
-Fixed major issue where new saves would not apply the difficulty value and instead have it default to 0
-Slight change to challenger spawn text to only pop if a proper result has been selected
-Added a failsafe to disable challenger rolls in the rare chance a player manages to wipe an enemy out immediately and get through the prizes faster than the rolls can occur
-Fixed an issue where the prize value of items caught in the fishing minigame would be partially out of frame. In instances where the plunger is on the far left, the value will instead launch from the right side of it.
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