Game
FNaF World XL
3 years ago

Version 1.1.85 is here


As a quick disclaimer before I go over the changelog, saves that are afflicted by being difficulty-less can't be fixed by the running changes this patch brings. In most cases, you may just be better off overwriting the file(s) with a new game.

I apologize for the inconvenience this will cause.

---

Anyways, onto the changelog:

-Fixed major issue where new saves would not apply the difficulty value and instead have it default to 0

-Slight change to challenger spawn text to only pop if a proper result has been selected

-Added a failsafe to disable challenger rolls in the rare chance a player manages to wipe an enemy out immediately and get through the prizes faster than the rolls can occur

-Fixed an issue where the prize value of items caught in the fishing minigame would be partially out of frame. In instances where the plunger is on the far left, the value will instead launch from the right side of it.

1


1 comment

Loading...

Next up

I might be having too much fun with this process...

Suppose it was rude to take down the demo and not at least show off something as compensation.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Can it be done?

(Also, Happy New Year)

New project is having a fun, early outing.

Got a (mostly stable) demo ready for the occasion!

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.