Game
FNaF World XL
1 year ago

Version 1.1.85 is here


As a quick disclaimer before I go over the changelog, saves that are afflicted by being difficulty-less can't be fixed by the running changes this patch brings. In most cases, you may just be better off overwriting the file(s) with a new game.

I apologize for the inconvenience this will cause.

---

Anyways, onto the changelog:

-Fixed major issue where new saves would not apply the difficulty value and instead have it default to 0

-Slight change to challenger spawn text to only pop if a proper result has been selected

-Added a failsafe to disable challenger rolls in the rare chance a player manages to wipe an enemy out immediately and get through the prizes faster than the rolls can occur

-Fixed an issue where the prize value of items caught in the fishing minigame would be partially out of frame. In instances where the plunger is on the far left, the value will instead launch from the right side of it.

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Creative drive has returned for a bit.

Version 1.2.0 is here!

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Suppose it was about time that some of these skills got a little extra kick.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

That doesn't look safe...

I was considering doing a proper teaser for this, but honestly it might just be better to save the effort for when I work on the real Update 3.

In the mean time, enjoy this low quality preview.

It's been a long time coming...

Guess I did a terrible job advertising the items most crucial to this recent update.

(At least it's good to know people can find all of the discs without any extra hints on my part.)