Game
FNaF World XL
2 years ago

Version 1.1.85 is here


As a quick disclaimer before I go over the changelog, saves that are afflicted by being difficulty-less can't be fixed by the running changes this patch brings. In most cases, you may just be better off overwriting the file(s) with a new game.

I apologize for the inconvenience this will cause.

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Anyways, onto the changelog:

-Fixed major issue where new saves would not apply the difficulty value and instead have it default to 0

-Slight change to challenger spawn text to only pop if a proper result has been selected

-Added a failsafe to disable challenger rolls in the rare chance a player manages to wipe an enemy out immediately and get through the prizes faster than the rolls can occur

-Fixed an issue where the prize value of items caught in the fishing minigame would be partially out of frame. In instances where the plunger is on the far left, the value will instead launch from the right side of it.

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Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

I might be having too much fun with this process...

New project is having a fun, early outing.

It's been a long time coming...

The more things change, the more they stay the same.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

That time of year again.