Game
Smitty's Journey
1 year ago

Version 1.3.0 Changelog


​Hey, it has been a long time since the last update for Smitty's Journey (now retroactively called Smitty 1, now that Smitty 2​ is in heavy development) was released; that update dated back to 2021, good gosh.  Anyway, here are the rundown of what this version update offers.

  • Few behind-the-scenes changes at the Village + a special message

  • Some animations now play at proper speed on monitors with higher refresh rates

  • Fixed a tiling error in Steam City

​As usual, if you find any bugs or visual errors, let me know in detail in the comments, either in this devlog or in the game's page.



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Forgot to show these, but just redesigned 2 more boss stages

Some changes today: - Balloons now appear in groups of color - The Fever bar got a new look - 80-point and 100-point balloons now appear only in Fever mode

It has been a while, isn't it?

Welp, I have been procrastinating (again) but I'm taking a break from working on the stages and working on the mini-games now. This is one of them.

Don't worry, I'll continue working on Penumbra Forest very soon.

Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.

Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.

New things added:

- New skip wheel because the previous one blended together with the sky - Notification for new dex entries - New tutorial, utilizing the new cinematic system

Made a big change on the first boss' stage (subject to change)

Balloon Blowout is complete, but the finishing screen is still WIP. Now all it needs is sound.

The Dripsdale Dex has been reworked and is now accessible when you're exploring, so you don't need to lose your progress if you want to check it!

An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.

WIP of an alternative help system