Game
Megaman X in Sonic Blasting Adventure


3 years ago

Version 4.1.0 is here.

Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.




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Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.

Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.

- Ancient Ruins has been revamped

- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.

The Showdown

The final update is coming.

Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.

Version 4.0 is finally here. Better late than never.

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)

The Final Update has been released.

More info in the article below.

Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.

And yes. Green Hill is looking a lot more like Swamp Hill right now.

I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...