Game
Megaman X in Sonic Blasting Adventure


2 years ago

Version 4.1.0 is here.

Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.




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For those who didn't know yet, the original Round2.exe is back, fully updated and much better than before.

https://gamejolt.com/games/sonic-second-round/836192

Available in two versions, complete and legacy.

#round2exe

Some unused stuff...

Have you been getting these copyright claims over these two tracks on YT? Seems like I'll have to replace them.

Justice for Tails.

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

A long time ago I updated the game, but I finally uploaded it. Added more stages, new tracks and palette improvement.

Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.

- Ancient Ruins has been revamped

- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.

I finally found a way to fix the slowdowns in Last Chance Act 0.

Also, here are the full pics of Sonic and his doppelganger from the intro scene (the I AM GOD part), including their super forms and one from bloopers.

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)

The final update is here. Check the article to see the changes.

All my thanks to all of you, for supporting this project ever since its first builds.

For now, I'll take a rest from game development. I have no plans for new projects.