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Megaman X in Sonic Blasting Adventure

4 years ago

X sprites - Before and After




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Version 4.0 is finally here. Better late than never.

The Final Update has been released.

More info in the article below.

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)

Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.

Version 4.1.0 is here.

Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.

Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.

And yes. Green Hill is looking a lot more like Swamp Hill right now.

The final update is coming.

Oh well, another thief...

https://gamejolt.com/games/SG/1050929

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Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

"É, tá bom..."