Game
Megaman X in Sonic Blasting Adventure

2 years ago

X sprites - Before and After




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The final update is coming.

The Legacy Version is here, for those who asked me to reupload the older releases.

Of course I won't keep the old stuff, like those old embarrassing dialogue arts and that poorly programmed boss fight, equally embarrassing.

Anyway, I hope you enjoy it.

The final update is here. Check the article to see the changes.

All my thanks to all of you, for supporting this project ever since its first builds.

For now, I'll take a rest from game development. I have no plans for new projects.

I fixed an issue with Last Chance, which happened when you lose all lives and play again.

Also, here's some of the dialogue mugshots of Sonic and his doppelganger, if you wish to use them in articles of video thumbnails. (Some are unused in-game).

A new update has been released. I've improved some of the dialogues, included changing "I was able to escape" with "I managed to escape". The alignment has also been improved.

Aside from that, not many major changes were made.

Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.

- Ancient Ruins has been revamped

- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.

Thank you very much for supporting this project ever since its first versions. It's been 10 years since I began developing it (and 9 since it was released)... time flies!

I'm not going to modify anything else in it, except for occasional fixes.

I finally found a way to fix the slowdowns in Last Chance Act 0.

Also, here are the full pics of Sonic and his doppelganger from the intro scene (the I AM GOD part), including their super forms and one from bloopers.

Now I declare this project FINISHED.

Trivia time (Read Article)

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)