Game
Megaman X in Sonic Blasting Adventure
3 years ago

Version 4.1.1

- Fixed a Xbox controller issue - now you can use the d-pad normally

- Added a joystick test room.

- Wallkick bug fix

- Start button can be mapped now (pause still Enter for now)

- Fixed a insta kill wall bug in Ancient Ruins and Zero death




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The final update is coming.

I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...

The Final Update has been released.

More info in the article below.

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

Version 4.1.0 is here.

Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.

"É, tá bom..."

Version 4.0 is finally here. Better late than never.

"Light versus darkness. Good versus evil. Positive energy versus negative energy.

As the final battle approaches, only one shall survive...

...The Second Round!"

Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.

And yes. Green Hill is looking a lot more like Swamp Hill right now.

Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.

- Ancient Ruins has been revamped

- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.