Version 4.1.1
- Fixed a Xbox controller issue - now you can use the d-pad normally
- Added a joystick test room.
- Wallkick bug fix
- Start button can be mapped now (pause still Enter for now)
- Fixed a insta kill wall bug in Ancient Ruins and Zero death
Next up
Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.
The same will be done to the original Sonic Blasting Adventure.
Special thanks to all of you, who played, streamed and supported the project ever since it was called Round2.exe. There is more stuff for me to say, so I'll put it on an article. Forgive the typos, english isn't my native language.
Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.
Version 4.1.0 is here.
Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.
"É, tá bom..."
I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...
Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.
For the next release (Version 7), I'll be merging both versions (Complete and Legacy) into one single game. I guess it's much better than upgrading two versions of the same game all the time.
(The image does not represent the final product.)
A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.
For now:
- X and Zero's sprites improvement
- Return of Z-Buster (More suitable for a game like this)
"X is here!"
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