Game
Megaman X in Sonic Blasting Adventure
2 years ago

Version 4.1.1

- Fixed a Xbox controller issue - now you can use the d-pad normally

- Added a joystick test room.

- Wallkick bug fix

- Start button can be mapped now (pause still Enter for now)

- Fixed a insta kill wall bug in Ancient Ruins and Zero death




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A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)

The final update is here. Check the article to see the changes.

All my thanks to all of you, for supporting this project ever since its first builds.

For now, I'll take a rest from game development. I have no plans for new projects.

For those who didn't know yet, the original Round2.exe is back, fully updated and much better than before.

https://gamejolt.com/games/sonic-second-round/836192

Available in two versions, complete and legacy.

#round2exe

Thank you very much for supporting this project ever since its first versions. It's been 10 years since I began developing it (and 9 since it was released)... time flies!

I'm not going to modify anything else in it, except for occasional fixes.

Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.

Opening with bloopers, just for fun.

The Final Update has been released.

More info in the article below.

Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.

- Ancient Ruins has been revamped

- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.

I finally found a way to fix the slowdowns in Last Chance Act 0.

Also, here are the full pics of Sonic and his doppelganger from the intro scene (the I AM GOD part), including their super forms and one from bloopers.

Now I declare this project FINISHED.

Trivia time (Read Article)