Game
Immortal Sins
2 years ago

Version D0.40 Update 1 released!


Well... It's been a while. Life in the last few months was a bit hectic. I had to put the game on a short hiatus until I got it under control. I did manage to put a substantial number of quality-of-life improvements to both the game and Northbridge. I've also managed to bring over the backup icon from the scrapped R2.07 version of Northbridge. So, you'll know that the backup system is working. Another notable change is a slight re-work of Crystal Caves. That being having smaller squads of enemies added in.

Changelog:

Game

  • Added code to remove actor commands if there are no usable skills.

  • Skills now show their cooldown time (if there is).

  • Added new, smaller squads to Crystal Caves.

  • Added a notification when Drive Arts are available.

  • Rick's Provoke skill adds a buff to Defense.

  • Re-factored enemy code.

  • Implemented additional measures to fix the wrong timing of memory cleanup.

  • Removed the mouse targeting from the battle system.

Northbridge

  • Added an icon that appears in the tray to signify that the backup system is active.

  • Improved the presentation of the Game Master.

  • Tweaked the file checking algorithm to reduce memory usage.

  • Save Manager and Backup system should now handle the Global Data file.

  • Brought back Jump List support.

  • Fixed a bug where information dialogs were rendered behind the Game Master's window.

  • Fixed a bug where the errors do not appear.

  • Removed some hard-coded elements.



0 comments

Loading...

Next up

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added achievements. Because why not?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Valdrich and the chaos in the city Which was not provoked by him. He would never waste all that blood. #pixelart #rpgmaker

A small teaser for the next update.

RMV Tutorial #01: RTP Houses/Buildings

Check article for Tutorial info!

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Hello, everyone! The second chapter of Divine Disports has been released! The forests of Enderaen are swarming with monsters as the kingdom of Mesfahld prepares for war... While a lonely mercenary sets out on his journey. I hope you'll like the chapter!

Done some improvements to the backup system. Even added an icon to let you know that it's working.