Game
Immortal Sins
1 month ago

Version D0.42 Update 5 released!


- Vastly improved startup.

- Updated the font for easier readability.

- Tweaked the controls sheet.

- Fixed a bug, where certain animations referenced the wrong sounds.

- Fixed a security issue. This was due to a dependency was referencing a vulnerable library.



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A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

A small teaser for the next update.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

And just like that—the owner himself of the community won the #RMjam700, congratulations to @LUKELCS for the most votes for all categories from the event!

Jump List returns in the next update.

I drew Leaven from @DevRousseau 's game; "I can fix her"

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

I do not know, but is it something like a spoiler?

In general, animations.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.