Game
Immortal Sins
10 months ago

Version D0.42 Update 5 released!


- Vastly improved startup.

- Updated the font for easier readability.

- Tweaked the controls sheet.

- Fixed a bug, where certain animations referenced the wrong sounds.

- Fixed a security issue. This was due to a dependency was referencing a vulnerable library.



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Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Added achievements. Because why not?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

skillz

credits to @Deez337 @FantomazBB @ClownManGuy for some of the sprites animations and icons

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Jump List returns in the next update.

Waz zis? An overhauled map? Yes. Coming soon.

Resolví el tema del viaje rápido para el juego!

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I figured how to make the fast travel for the game!

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.