Game
FNaF World XL
5 months ago

VERY Important Poll: OCN Roster Expansion(?)


DISCLAIMER: This poll will focus on some content in the game that might count as spoilers.

---

So while I turn my attention towards fixing up the code for saves and NPC text... again... I figured I should inquire about one big element of the late game that will need work: OCN.

OCN currently features 18 characters in the main night setup, with 1 in the works and 1 that exists for their own special night. There's also still a solid opening to possibly add in more characters in. (Higher risk, higher reward sort of deal. And also to address some symmetry.)

This would be the last hurrah for OCN (and also likely for my FNAF-esque fangame developments), so I could be that way and just open up the floodgates for any character in the franchise to appear.

(As long as they can be comfortably ported or modeled for MMD use and I can fit them in neatly enough into the gameplay flow.)

Thoughts?

---

Option 1: Purist- Only utilize characters that fit the current timeline that XL abides to

(FNAF 1-World)

Option 2: Controlled Chaos- Characters that appeared in the Clickteam titles/original timeline can also appear

(FNAF 1-UCN)

Option 3: Complete Chaos- Just about everything is fair game

(FNAF 1-FNAF: HW 2)

  58 votes Voting finished



0 comments

Loading...

Next up

Motivation has returned in a substantial enough way.

Suppose it was about time that some of these skills got a little extra kick.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

First signs of danger.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Figured it out.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.