
Next up
Level changing via portal procedure - very draft character animation
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
Added details to main character's look
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New look of UI (WIP).
New feature (spacesuit's integrity) added. New crafted consumables (suit's repair kit) added. Screenshots were made at empty level (designed for test and debug purposes).
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Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
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Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?











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