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Working on character animations with new controller system. Video was recorded at 33% of normal speed
A little corrections of main character's look. Dry and wet states.
New thumbnail
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
Main character design changed.
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
Happy Devruary! Devruary Day 15 celebrates @ambercrowngames
! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: What’s the biggest dev mistake you’ve made?
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)















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