
Next up
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
some decor improvement
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Just other version of Main music theme
Today's results of location visual corrections. Lightmaps rebaked, content added.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?












2 comments