Game
Pocket Fighter EX

3 years ago

[VOD] The FUTURE of Pocket Fighter EX - LIVE Game Dev!
Donate - https://streamlabs.com/gamedevscrubsTwitter - https://twitter.com/MarcDWyzDiscord - http://discord.gg/fArbKbtPatreon - https://www.patreon.com/GameD...
https://www.youtube.com/watch?v=JAbaURhdJQc


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Sometimes it's just cool to put the game in slowmo and see what it looks like.

#UnrealEngine #gamedev #MegaMan (60fps video link in replies)

Hit Flash, with bonus Hit Stop on charged attacks! 💥 (Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.) #UnrealEngine5 #megaman

I found unreleased dev footage!

WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF

(This game is cancelled because Unity Engine betrayed all of it's devs.)

Ryu from #SF6   in NeoGeo Pocket Color+ Style! I really love Ryu's new look!

#ryu #streetfighter #streetfighter6    #pixelart

"Hey Marc, how's rollback netcode coming for Pocket Fighter EX?" ............. At least it's holding 60fps?...

Looks like it is Kim Kaphwan's day! Got me thinking about his KOF15 outfit in NeoGeo Pocket Color style... There's a lot of small details so I had to reduce it somewhat to fit

Working on more material features for Sprites in Unreal Engine 5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #unrealengine

We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.

Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan