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Varminal
4 years ago

Vyn finally follows Tara when moving, as well as has his own dedicated jump button!

Our game is looking more and more like the series that inspired it now.

#screenshotsaturday #GameMaker #GameMakerStudio2




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With a new art style and a more skilled team, we were finally able to finally make the menus according to the first concept behind them - now Plink displays every option, not just the move icons! A diegetic touch to tie UI and the game world a little.

In between us adding and re-implementing other animations and features, we finished both characters' item use animations.

Now they can throw them to each other, just like before, and also have a new animation for drinking stuff!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Items are usable yet again! Complete with a new, more expressive and fluid animation. We're getting closer and closer to getting back where we were with the old battle system... but now with so much more style and charm! #Varminal #Indiegame #Indiedev

72h Untilโ€ฆ Hoomanz! drops! October 27th, 2025.

Ready to scare some Hoomanz and save Planet Erf? ๐ŸŒ

The demoโ€™s already waiting...

๐Ÿ‘‰ Wishlist & follow us on Steam!

#hoomanz #release #cozygame #indiegame #steamwishlist

We're finally back in action! And with a new bit of progress: enemies can now be hit on the overworld, and the battle transitions have a little jingle leading into the battle theme!

Tara's Jump counterattack has been re-implemented as well, now with completely new animations! In the old beta, we just reused the overworld jump sprites, but I wanted to go the extra mile, and I think it looks way more satisfying this way!

Seriously try it...๐Ÿค”

โž” Wishlist Hoomanz! on Steam & play the demo! Link in bio ๐Ÿ”—

Play as Shoo, guardian of Planet Erf with a hidden dual nature, in a cozy stealth-adventure to scare away all the invading Hoomanz!

#hoomanz #cozygame #indiegame #1sec

Goouls are back! Complete with new sprites and slightly better attack tells! (missing a few sfx but we're working on it!) As well as a much nicer test background courtesy of Gardy! We keep getting closer to re-implementing everything the old demo had!