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Weekly Update number... 5? Woops, I skipped a couple weeks!
This is the HUD and UI update, featuring a main menu, health bar, stat indicators, and counter for remaining enemies, along with a new-level prompt and controls screen (latter not shown).
Working on the game-over animation and improved enemy pathfinding. Hopefully they'll get be better at avoiding collisions.
Sorta-Weekly Update Post number 8: Chaser enemy has been textured and the texture is implemented into the game. Because of the flat colors, I intend to give the characters outlines to help distinguish them from each other and the environment better.
Weekly update post: Most of the characters have proper animations. I made models for the different types of upgrade items, but actually implementing them has been a headache. Will elaborate in article.
Sorta-Weekly Update Post number 7: The final upgrade room in each level has three items to pick from, and you may choose two of them.
Sorta-Weekly Update Post number 6: Death animation finished and implemented.
The previously-mentioned controls screen, accessible from the main menu.
You may take 2 items











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