Was testing focus pulling.
So when you go into a miniboss room or the like, I can pull the camera to a certain point for a little while.
#rpgmaker
Next up
WIP! You can do a lot with Godot control nodes! Set up a few windows with some of my favorite shaders and point lights for a dynamic scene and background designed to look like the inside of a moving train--complete with window being pelted with rain!
Changed the battle UI drastically again--hopefully for one of the last times!
Update 3 of 4! I started to add audio! And a new party member!
Updated Block Shop!!
Update 4/4! The new battle system was already underway, but I've gotten to a much more stable point! Can't wait to show you guys more!
I can't belive that this is somehow working but it is. Guys this is the first ever online integartion in this game ever and it's really working :D
Update 2 of 4! Overtime Gauge updated too to be a bit more liquid-y!
I'm refactoring the character controller for Somewhen! Wait. Who is that?
We added Doom to World One: Ultra State.
New menu look and transitions go!






































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