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JadeCon™: JadeJohnson Industries Gaming-News, Music, Development-Tutorials, Animations, Film, TV, And Tons Of Freebies
4 days ago

We did-it! We got the engine both running, and, recording, at a full sixty frames-per-second!

We've also added sound-effects based on real strike-recordings; thankfully, no actors were even mildly-harmed whatsoever in their makings!


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