Game
JadeJohnson Industries™'s Open Source Sub-Game-Engines For PowerPoint Game Developers
8 months ago

We just released the same tool we created for the hyper-fast new lighting-engine in the new OpenTrad-engine-port of "BradCoWaiian Dreams™"! Get ready to have PowerPoint lighting at up to 20 FPS, with the core gameplay-elements all at a full 60 FPS!




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Look, I'm playing Animal Crossing in real life! 🙂 🙂 🙂

JadeJohnson:

Ever since the announcement of The PS Vita, I've almost strictly been a Nintendo®-collector. So imagine my excitement when I discover that Sony® may have an early PSP™2 handheld in development!

Yes, that is my real PSP™ 3000 Silver Model!

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Out with the old, In with the new!

Proof that you can string levels together simply by pasting each after the rest in your game-file: pretty neat, right?

Oh, and we apologise for not-yet customising the entrance-lighting for Peacock Girl and the other opponents after Elsa.

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Hoping ya'll are ready to funk right now! If you want the testers key, DM me. :D

Thanks to all you Jaders™'s support, we here at "JadeJohnson Industries™", are officially, Google-famous! It only took eighteen years, but folks, we're still, JUST? GETTING, STARTED!