Game
Five Nights at Freddy's Remastered
2 months ago

We're sorry.


About the demo,

We're really sorry we couldn't get it on time.

We have been really busy with our lives, specially this christmas, and could only work 1 hour a day on this project because of this, we all had to be with our families and such, we're sorry.

We promise we will at least try to release a tiny demo at new year's eve, we already have basic things done, the problem is; the extra things.

As a way to compensate this, we will reveal one of these extra things.

Freddy's Multiplayer Frenzy.

What is Freddy's Multiplayer Frenzy?

It's a multiplayer game mode where as you can imagine, one person controls the nightguard, and the other 4 people control the animatronics.

The thing is, this isn't your normal multiplayer mode.

There are powerups.

You can do things like throw a fake jumpscare, change battery percentage to a random number, summon animatronics from other games (like puppet), you name it.

This mode has genuinely been (sorry for the word) a pain in the ass to code, since well, coding and basically designing a multiplayer mode is no easy task.

Even if the demo doesn't have this, we promise we'll add it eventually.

Thanks for following and supporting Five Nights at Freddy's Remastered, we promise everyone we will actually deliver this project as soon as possible.

~ChemicalMoron, proud founder of Chemical Interactive.



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mr william please get your hand out of my door thank you just kidding, another devlog.

bear5 next to a fucking random called "freddy fazbear"

we found the old freddy model we used‎

Our comparison between our uspcaled renders and the OG ones.

Before you say "They're Inaccurate", yes, we already know, but we have seen it as an opportunity to "remake" the original renders and make them "better".

If someone has feedback, share it.

official icon reveal

We've just started the Playtesting/Beta Testing campaign!

im not surprised this game is buggy 261 Lines of code.. only for the office, no animatronics included. Including animatronics, it's 749 lines long Let's not even talk about the backend, easily this game has 7,000+ lines of code.

#devruary how do we plan a game?

we simply just get along on the team, do some sketches, concepts, plan the ideas, we all give ourselves some jobs to do for the project, and then we start with it. we're the type of team that doesnt really struggle.

I will not say anything else.