Discord: https://discord.gg/fArbKbt
Twitter: https://twitter.com/MarcDWyz
Facebook: www.facebook.com/PocketFighterEX
Twitch: www.twitch.tv/gamedevscrubs
Next up
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects.
#MegaMan #UnrealEngine
I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
The abandoned puppy we found on Christmas Eve is getting more vocal and playful.
Just got done at the Vet. He said he's a "mountain feist" breed.
He's so much more energetic and full of life now. (And full of soup.)












0 comments