Game
A Day In The Life


6 years ago

weather or not (Expand)


Continuing on from yesterdays developments which bought consistent crops to the game comes the weather system. Now with seasons! pretty much the only reason for getting these ready was so that weather and season could be taken into account when writting the processing method that will read and edit all crops while the player sleeps. Stay tuned for video of crops in action.



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Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Character customization: How and why bother? (expand)

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

(Mines and menus preview build)

Available for testing now

Opinions on a new graphics style?