Game
Immortal Sins
10 years ago

Weekly Update #11


Hello again! Time for another weekly update!

Further UI and Graphical Upgrades Part 2:

5d0c07a603a72.png

Since the default baloons were… not fitting, they’ve been replaced with ones fitting with the theme.

I’ve also added an item indicator to make it easier to distinguish the items you found. Here’s a mini preview:

5d0c07a6493e2.png

New Additions:

Newer versions will now allow you to skip cutscenes. Previously, you could only skip dialogue by pressing Q. These new versions can skip the cutscenes by simply pressing Esc or X.

5d0c07a6872bb.png

Note that you can still still skip dialogue as usual. Also you can’t skip cutscenes that have player interaction.

That’s all for now…



0 comments

Loading...

Next up

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Enjoy a nice dish, get a nice buff. What's not to like?

Waz zis? An overhauled map? Yes. Coming soon.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added achievements. Because why not?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

It's a bit early, but I have something cooking. Keep an eye out.

Something something... Stuff that I worked on.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Jump List returns in the next update.