Game
Outertale (Project Spacetime)
4 years ago

well, we got the plot for the foundry all mapped out and half of the "sans date" at grillby's is scripted! tomorrow i plan to finish the other half of that and do the following cutscene. until then, cya'll tomorrow!




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tell your friends AND foes!! (art by @NerNot1 )

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.

Here at mavis & co we take development very seriously

MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)

chillin' by the SYRUP cooler

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

At last, it's time for the 2,000 follower special!

A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1

Thank you everyone for following the game!

New devlog for PS!Outertale Expanded

Go check it out now! https://gamejolt.com/p/devlog-2-2-20-2026-hbjwg3ra

And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.

Big progress!!

Next demo is 56% complete