Game
Tsalagi

1 year ago

What's that? You thought a square with fixed dimensions and easy 90-degree angles and calculations would be easier than a pentagon with its half-magical, non-specific graphing points? Silly child, you are WRONG


37 degrees. I had to rotate it 37 degrees for it to look right. Put out the help bug for a reason and a way to fix it, but for the moment, THIRTY-SEVEN DEGREES

Anyway, that was pretty much the extent of my time and energy today. Tomorrow is Thanksgiving, so no progress will be made. That's okay, though

I did have an epiphany on how I could adapt the various follower abilities to make the menu universal, but that's a project for future me because hopefully future me won't have a migraine



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Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

This game has gone through so many iterations it's not even funny anymore

Behold my beautiful canoe!

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Zombie in action! #GameDev #Art #PixelArt

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.