Game
Tsalagi

2 years ago

What's that? You thought a square with fixed dimensions and easy 90-degree angles and calculations would be easier than a pentagon with its half-magical, non-specific graphing points? Silly child, you are WRONG


37 degrees. I had to rotate it 37 degrees for it to look right. Put out the help bug for a reason and a way to fix it, but for the moment, THIRTY-SEVEN DEGREES

Anyway, that was pretty much the extent of my time and energy today. Tomorrow is Thanksgiving, so no progress will be made. That's okay, though

I did have an epiphany on how I could adapt the various follower abilities to make the menu universal, but that's a project for future me because hopefully future me won't have a migraine



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Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Behold my beautiful canoe!

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

It's Halloween! let's talk about SCARE.

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy