Game
Tsalagi

2 years ago

What's that? You thought a square with fixed dimensions and easy 90-degree angles and calculations would be easier than a pentagon with its half-magical, non-specific graphing points? Silly child, you are WRONG


37 degrees. I had to rotate it 37 degrees for it to look right. Put out the help bug for a reason and a way to fix it, but for the moment, THIRTY-SEVEN DEGREES

Anyway, that was pretty much the extent of my time and energy today. Tomorrow is Thanksgiving, so no progress will be made. That's okay, though

I did have an epiphany on how I could adapt the various follower abilities to make the menu universal, but that's a project for future me because hopefully future me won't have a migraine



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This game has gone through so many iterations it's not even funny anymore

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Ha! Heh! Heh! Ha! It's over!

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

My aseprite tree generator is finally out and panicking!

get the extension here: https://devkidd.itch.io/gentree

#aseprite #pixelart #gamedev #indiegame #indiedev

Working on battles. A little different than last time, aesthetically, but still the same basic idea