2 years ago

What will 2024 be like for Pinky Bash?


Well, 2024 is probably gonna be a big year for Pinky Bash actually!

No, it probably won't release this year, as I do want Slay-Bells to come out before Pinky Bash does, mainly because Slay-Bells is a game I'm using to teach myself 3D game design! The feedback I'm getting with Slay-Bells isn't only being used for that game, it's being used for Pinky Bash as well! Slay-Bells is pretty much setting the ground for what Pinky Bash can be, but that doesn't mean I'm not treating Slay-Bells just as important as Pinky Bash, they're both just as important to me!

Slay-Bells is going to be a much smaller game than Pinky Bash. as Slay-Bells is being focused on re-playability.

Pinky Bash on the other hand, is going to be a much bigger game than Slay-Bells, so Slay-Bells is my way of testing the grounds for the future :)

Despite working on Slay-Bells, and getting a demo out for it, that does not mean I have forgotten about Pinky Bash. I just want to make sure I'm ready, because Pinky Bash is my true passion project.

But I plan to start working on the game again this year using everything I'm learning, and so on! (This is also why I made the poll about her design yesterday)

I plan to update the gameplay, graphics, and aesthetic of the game, because I learned a lot from these other projects I've been developing! Now that I have a better understanding of how 3D games work and engage players, I have so many new ideas for Pinky Bash that will make the game not only more engaging, but a lot more fleshed out as well!

I can't wait to show you all what updates will be made to the game, and the overall progress of the game's development!



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Mangle (Fixed)

I thought this would be fun to model, and I've been in a bit of a FNaF mood again.

I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.

Out of context wet bouncing hairball

I rise up high, holding aloft a golden statue forged by my own hands to the game creator I've admired since I set foot in these Gamejolt lands!!! For you @Miles_Games a 3D model I made for you.

\0>:3/

#3DArt #FanArt #AlexCrystal

#ScreenShotSaturday #IndieDev #GameDev

I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!

(Also, it has dramatically changed since the last time I showed anything about this to the public)

Drew Pinky Pupp from my friend @Miles_Games project, Pinky Bash. Love this bozo so much you have no idea (Referring to Pinky.)

One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Thought this was a fun way to test my new microphone

Pinky Bash! Epic!

0:3

@Miles_Games FanArt Game!

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)