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23
2 months ago

When destroying badniks random critters spawn depending on the level.

A object will be created upon destroying them and the object randomly picks a critter skin depending on the room. 'cause every level has its own animals in official games.




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The most difficult part of making a multi-layer background parallax is splitting a background. Especially if the background parts are not just separated by lines and we have to erase carefully instead of simply splitting the image in halves.

I installed Linux.

I made the crabmeat badniks.

They move and when reach a block or empty ground they shoot a canon and turn back.

And I tried to make a different animation for it than what Sonic 1 had.

Majin Sonic Boss From Sonic FGX Ultimate

This third GreenHills act is a intesection between Marble and Labyrinth zones Because in this story Sonic will take the path to the left of the island and in the map that shown in 8bit version the part across the marble zone is covered in yellow stones.

Super Eggman

These are the changes in the level selecting screen.

Up and down keys or buttons change the Act. And also now it supports English. And it's no longer using that purple oval from sonic1 for level cards. This new thing comes from SonicHeroes.

The next two levels are completed and only needs a boss fight.

Some Screenshots of Sonic Ultra by Team Ultra! Download and Play today: https://gamejolt.com/games/sonicultra/882189

I learned to make a 2D game which isn't using pixelated sprites.

These are some sample models to test that if I can make this. It is inspired from WonderBoy series which was a platformer RPG and used melee weapons to attack.