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5
3 days ago

I learned to make a 2D game which isn't using pixelated sprites.

These are some sample models to test that if I can make this. It is inspired from WonderBoy series which was a platformer RPG and used melee weapons to attack.




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I made the crabmeat badniks.

They move and when reach a block or empty ground they shoot a canon and turn back.

And I tried to make a different animation for it than what Sonic 1 had.

These are the changes in the level selecting screen.

Up and down keys or buttons change the Act. And also now it supports English. And it's no longer using that purple oval from sonic1 for level cards. This new thing comes from SonicHeroes.

The most difficult part of making a multi-layer background parallax is splitting a background. Especially if the background parts are not just separated by lines and we have to erase carefully instead of simply splitting the image in halves.

I made the multi layer background parallax. Focus on background when it jumps.

and also a braking animation.

but I dunno why that river layer goes in opposite direction.

The next two levels are completed and only needs a boss fight.

I added the Buzzbomber badniks.

The fly in a direction and shoot if detect the player then turn back and don't shoot untill next stop.

This third GreenHills act is a intesection between Marble and Labyrinth zones Because in this story Sonic will take the path to the left of the island and in the map that shown in 8bit version the part across the marble zone is covered in yellow stones.

I made a game launcher which can change and apply settings on my fangame especially the language.

Yeah now this fangame has 2 languages.

The newer version has callendar and clock.

And that background moves horizontally.

The Help button opens a manual pdf.

I installed Linux.

Yeah Sonic Rumble is finally released for PC!