Game
Pocket Fighter EX

5 years ago

WIP adapting a new stage for Pocket Fighter EX. The original is from the first SamSho NeoGeo Pocket game. Stage work is relaxing for me. I really needed this nice little change of pace this week. #GameDev #FGC #PixelArt #ScreenShotSaturday




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Ryu from #SF6   in NeoGeo Pocket Color+ Style! I really love Ryu's new look!

#ryu #streetfighter #streetfighter6    #pixelart

I went looking for custom Steam images for SteamOS Devkit Client, but there wasn't a satisfactory Grid for it, so I made one

https://www.steamgriddb.com/grid/607445

Simon SCVIV sprite rip coming along.

"Hey Marc, how's rollback netcode coming for Pocket Fighter EX?" ............. At least it's holding 60fps?...

3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.

I found unreleased dev footage!

WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF

(This game is cancelled because Unity Engine betrayed all of it's devs.)

I'm feeling very bad this week so there may not be many updates on things.

Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!

Still working on the Simon and Nathan sprite rips. Simon is almost done I think.

A preview of the Poison Claws for Nathan's sprite rip. It's interesting how the base sprite has a placeholder yellow shape where the weapon is meant to be overlayed in game.

OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...

Rip rip rip. More ripping for Simon, Super Castlevania IV.