The Sub GUI to spawn buildings and units not become invisible as intended.
The units spawned are moving in the wrong angles.
The units were able to go through both the HQ.
The main enemy was unable to build the garage.
Both players unable to farm rocks with some collisions in specific cases.
The pause menu background had a white line on top of the sprite.
The main enemy was able to build enemy structures in the overlay of player buildings.
The player and enemy soldiers were shooting bullets from their hearts lol (image origin issues).
Both sides' units were unable to lock in on enemy targets if someone were standing in front of them to hide their line of view.
The player was able to display the "recruit" and "build" GUI at the same time.
The main enemy was only spamming "recruit soldiers" rather than getting some tanks.
The tanks and soldiers had Stormtroopers aims when must targeted the enemy HQ lol.
The main enemy was spawning units only when overlaying their own buildings (game design change).




Next up
Inspired by the Harry Potter movies, here is a small game about little wizards fighting against the forces of evil to protect their school and the world.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
@gamejolt Is my backpack bring you some good memories from old events?
(Still have my sticker packs from December 2023 lol).
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Here is the reason why I can't upload my WIP progress tonight, jolters
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
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