The Sub GUI to spawn buildings and units not become invisible as intended.
The units spawned are moving in the wrong angles.
The units were able to go through both the HQ.
The main enemy was unable to build the garage.
Both players unable to farm rocks with some collisions in specific cases.
The pause menu background had a white line on top of the sprite.
The main enemy was able to build enemy structures in the overlay of player buildings.
The player and enemy soldiers were shooting bullets from their hearts lol (image origin issues).
Both sides' units were unable to lock in on enemy targets if someone were standing in front of them to hide their line of view.
The player was able to display the "recruit" and "build" GUI at the same time.
The main enemy was only spamming "recruit soldiers" rather than getting some tanks.
The tanks and soldiers had Stormtroopers aims when must targeted the enemy HQ lol.
The main enemy was spawning units only when overlaying their own buildings (game design change).




Next up
New game WIP reveal:
Freeze Tag 2D
Will be available soon (like 2-3 weeks lol) c:
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
"Army Defense" is done at 30/35 (Trello numbers)
Here is what are left to do before release it :)
@en-en Super Panda, the animated sticker hero will save them c:
Kikkerstein had a great day 1 at LVL UP EXPO!
If you’re in Vegas, come see us on day 2!
WIP for "Bubble Wrap Units: Battle Simulator"
The game is progressing well.
The units are spawning/deleting.
Now working for making them shooting :>
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