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Happy New Year!
It's been a while since I last posted, but I've still been hard at work with the first chapter of Kodon's story.
And to show for it, we have this stylish fellow - he may be slippery, but he's no match for Kodon's homing shot!
Rejoice! The jankiest puzzle in the game has been re-done.
It's still a little fiddly, but now the boulder's less likely to do screwy things like get stuck on a platform, or teleport you to the side on touch.
Hmm, what was that someone said about backstabbing?
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Egad, what's with all the enemies popping out of the walls lately? Can't you all just sit out in the open like proper gentlemen?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
There's something off about this room.
Almost as if we've entered a new dimension - a THIRD dimension.
Anyway, Construct 3 has had 3D features for a while and I decided to play with them a little. What do you think? Cool effect? Too jarring?
And here's the shop animation for last week's new flail weapon.
Its jump attack hits a wide area, making it perfect for swatting flying enemies!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Avast! Space pirates!
And what's a captain without his crew? These scoundrels will be among the first to make life difficult for you in Phase 3.
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