Game
Tsalagi
2 years ago

Woohoo! First demo is now available! Info is available on the main menu. I ran through the first three areas just fine, but let me know how it works for you.




0 comments

Loading...

Next up

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Art day today. Did a little messing around with the cupboards and some furniture. Got a wine cellar, shower and tub and such. Probably redo appliances, spiff them up a bit Once I get all the major stuff in, then I'll go through and build the levels

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

Behold my beautiful canoe!