Game
FNaF World XL
2 years ago

Working back into things

(And a poll)


Hey.

So I do want to thank everyone real quick for their patience, understanding and condolences when development got derailed this month.

(For those out of the loop, our family's dog passed away in early July.)

Had some time to heal, got some closure when her ashes came home, had a few nice things happen since then. Motivation is picking back up a bit, but it'll be tricky fitting it back into the schedule... as usual.

Not gonna bother trying to announce any release dates at this time, but I may to to assemble a bit of a more proper tease of what's been going on here.

So the poll itself is basically this: should I make a proper teaser trailer for some of the new additions, or should I save the reveals for a proper trailer when everything is a bit more complete? (Or should I just do a less cryptic/ old school ScottGames-esque image teaser?)

Anyways, that's about it for now. Gonna see if I can't squeeze a bit of work into it today while I have the spare time to do so.

'Till next time.

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New look, new direction.

Yeah, we're doing this.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it was about time that some of these skills got a little extra kick.

New project is having a fun, early outing.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

The more things change, the more they stay the same.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.