Game
FNaF World XL
2 years ago

Working back into things

(And a poll)


Hey.

So I do want to thank everyone real quick for their patience, understanding and condolences when development got derailed this month.

(For those out of the loop, our family's dog passed away in early July.)

Had some time to heal, got some closure when her ashes came home, had a few nice things happen since then. Motivation is picking back up a bit, but it'll be tricky fitting it back into the schedule... as usual.

Not gonna bother trying to announce any release dates at this time, but I may to to assemble a bit of a more proper tease of what's been going on here.

So the poll itself is basically this: should I make a proper teaser trailer for some of the new additions, or should I save the reveals for a proper trailer when everything is a bit more complete? (Or should I just do a less cryptic/ old school ScottGames-esque image teaser?)

Anyways, that's about it for now. Gonna see if I can't squeeze a bit of work into it today while I have the spare time to do so.

'Till next time.

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So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it's rude to come back doing polls without showing some sort of progress for it.

New project is having a fun, early outing.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

I might be having too much fun with this process...

That time of year again.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

First signs of danger.