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Stardust Trail
2 months ago

Working on a EnemyV2 class thats more modular than the current version.




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Redesign.

Been quite a while! Currently working on making the inventory menu not suck.

I'm prolly gonna save posts on here for more major announcements, development updates are is post on bsky I running out of space to type bye! (13 letter l

https://bsky.app/profile/starcrater21.fenixstudios.dev

Doing some new sprites for the Fallows area.

Added a sorta quality of life thing where if you run into an enemy with less HP than your parties cumulative attack, it gets downed on the field rather than forcing you into an encounter.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Successful landing

#screenshotsaturday

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊

Made my first ever animation.

not the greatest house, but it's a house! :D