Game
Stardust Trail

3 months ago

Doing some new sprites for the Fallows area.




0 comments

Loading...

Next up

Working on a EnemyV2 class thats more modular than the current version.

Been quite a while! Currently working on making the inventory menu not suck.

I'm prolly gonna save posts on here for more major announcements, development updates are is post on bsky I running out of space to type bye! (13 letter l

https://bsky.app/profile/starcrater21.fenixstudios.dev

Redesign.

Added a sorta quality of life thing where if you run into an enemy with less HP than your parties cumulative attack, it gets downed on the field rather than forcing you into an encounter.

New testing build is out! Features the new inventory menu + some actual story stuff I guess.

(Very WIP, I might rewrite the stuff in the new scene.) (Also IK the application version shows as the old build. I just forgot to change that)

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Successful landing

#screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut