Next up
Doing some new sprites for the Fallows area.
Redesign.
Working on a EnemyV2 class thats more modular than the current version.
New testing build is out! Features the new inventory menu + some actual story stuff I guess.
(Very WIP, I might rewrite the stuff in the new scene.) (Also IK the application version shows as the old build. I just forgot to change that)
Another new testing build is up! This one mainly just features some new proper movement sprites for Lylya as well as a few changes to the wip cutscene / battle sequence. I will probably redo that sequence later though as it feels a bit off to me.
Added a sorta quality of life thing where if you run into an enemy with less HP than your parties cumulative attack, it gets downed on the field rather than forcing you into an encounter.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
Have a good Boi











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