Game
Stardust Trail

7 months ago

Redesign.




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Working on a EnemyV2 class thats more modular than the current version.

Another new testing build is up! This one mainly just features some new proper movement sprites for Lylya as well as a few changes to the wip cutscene / battle sequence. I will probably redo that sequence later though as it feels a bit off to me.

Doing some new sprites for the Fallows area.

Been quite a while! Currently working on making the inventory menu not suck.

I'm prolly gonna save posts on here for more major announcements, development updates are is post on bsky I running out of space to type bye! (13 letter l

https://bsky.app/profile/starcrater21.fenixstudios.dev

Added a sorta quality of life thing where if you run into an enemy with less HP than your parties cumulative attack, it gets downed on the field rather than forcing you into an encounter.

New testing build is out! Features the new inventory menu + some actual story stuff I guess.

(Very WIP, I might rewrite the stuff in the new scene.) (Also IK the application version shows as the old build. I just forgot to change that)

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday