Working on an Aspect Ratio Preview app to help me see sprites correctly as they would appear on TV from a retro console. #pixelart #streetfighter
Next up
The current development build running on Steam Deck. #UnrealEngine5 #gamedev #unrealengine #steamdeck
I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman
Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. 🌈 #megaman #gamedev #unrealengine #pixelart
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
GOOD NEWS!! Health Update + Mega Man the Rulers of Space Update (Clipped from last night's live stream.) https://youtu.be/XQeJd_Po42w
How do y'all feel about scanlines?
Automatic scaling and swapping Retro Camera properties on the fly.
I hope I can show that #UnrealEngine5 can do good Retro 2D too! #gamedev #megaman #unrealengine
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
Live Health Update Stream *tomorrow* on YouTube & Twitch at 8PM EST
AND discussing the future of Mega Man the Rulers of Space. #MegaManRS
Subscribe to get ready 👇
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