Next up
I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.
I had to configure this in Kubuntu 25 options, because some applications like Unreal Editor and Rider were displaying noticeably smaller than they should be.
Despite what it says, it looked slightly blurry before, and not blurry now ๐ค #UnrealEngine #Linux
Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!
FUNDRAISER LIVESTREAM #SaveJim
More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine
When Dr Wily goes HARDSTYLE
Kirby and Nibbler get along, when Kirby isn't in goblin mode.
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
I DEMAND another Mega Man Show!


















1 comment