Next up
Working on Sprite After Images supporting more features like Sprite Palettes.
I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev
Christmas morning nap ๐ค
His present is a safe place off the streets.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Just got done at the Vet. He said he's a "mountain feist" breed.




















1 comment