Game
Pocket Fighter EX


6 years ago

Working on an input view frame count display! It's currently a beta implementation and not refined. It shows how long the input was displayed before the next input was detected. It will be included in the Monday patch.

#gamedev #fgc




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Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)

Castlevania Circle of the Moon misspelled Tonfas as "Tonfers" lol. Anyway, this is what the sprites look like. I'll release the full Nathan sprite rip when everything is completed. There's a lot of variants, it's a lot of work!

Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.

Still working on an easy to edit palette data system, but it works!!

#gamedevelopment #gamedev #UnrealEngine

I found unreleased dev footage!

WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF

(This game is cancelled because Unity Engine betrayed all of it's devs.)

More progress on Nathan Graves CotM sprite rip.

Looks like it is Kim Kaphwan's day! Got me thinking about his KOF15 outfit in NeoGeo Pocket Color style... There's a lot of small details so I had to reduce it somewhat to fit

A preview of the Poison Claws for Nathan's sprite rip. It's interesting how the base sprite has a placeholder yellow shape where the weapon is meant to be overlayed in game.

I went looking for custom Steam images for SteamOS Devkit Client, but there wasn't a satisfactory Grid for it, so I made one

https://www.steamgriddb.com/grid/607445

Ryu from #SF6   in NeoGeo Pocket Color+ Style! I really love Ryu's new look!

#ryu #streetfighter #streetfighter6    #pixelart

More progress on Simon Super Castlevania IV sprite rip.