
Next up
New character animations with new controller system at 100% speed
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
A demonstration of the new control system (currently in an "experimental" state).
this gentle old man asked for help. How could i say no 🌸
at the comments add (dialogue's not quite ready yet, it will all be in place by the demo, promise🤞)
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools












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