Next up
I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.
A demonstration of the new control system (currently in an "experimental" state). I need some feedback: which camera-controls mode looks more interesting?
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
You are not the hero. You are the monster. The Hive is an underground RTS where you command an insectoid swarm, evolve new creatures, equip them with loot, and carry your surviving army from mission to mission.
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
A pair of pieces of art describe Neamee's game world
Rise of the Spellcrafter alpha build 25/06/2026












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