Game
Perry's Dungeon
5 years ago

working on player movement. next, i'll try implementing a few lights, then a basic shader. also, stairs have officially been added :) no more ladder climbing level transitions




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here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

Here are some earlier photos of the tutorial level before it got a sky :3

working on an spinning arm that'll hold a cube and yeet it out of existance

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

trying to make a jump script, forgot to implement gravity :0

making a humanoid, today

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

the movement script isn't right, but the camera's working!

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)