Game
Perry's Dungeon
6 years ago

working on player movement. next, i'll try implementing a few lights, then a basic shader. also, stairs have officially been added :) no more ladder climbing level transitions




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making a humanoid, today

Here's Florrel! (left is what she use to look like :D)

working on some low-poly character rigging:

Little update of everything:

Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

working on an spinning arm that'll hold a cube and yeet it out of existance

trying to make a jump script, forgot to implement gravity :0

Here are some earlier photos of the tutorial level before it got a sky :3

the movement script isn't right, but the camera's working!

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)