Next up
Made an asset pack for dungeons and put together a random set of rooms to test it out
Working on the interface
Something I worked on during the winter
Shock T-99: https://youtu.be/bD2rNz49RuU
First run with NPC, MOBs and Portal
All of it together working: asset pack, enemies, UI, paper doll etc - Also improved health bars and such. Only missing PostProcessing
More custom dungeon stuff, some with animation, lights, all in real-time, this is when I decided it is pointless trying to mix 2D and 3D
Made for @poorlocke
and his game Windmills
More experimentation, this time with animated tiles and terrain shapes #pixelart
Should I add zombies to these streets?













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