Game
Dungeon Mercenary
7 years ago

Working on UI - adding ingame options


I’ve been working on the UI, to provide options, to try fitting the needs of various players. There are 2 options only for now, but the bulk of the work is done; since I’ve coded generic widgets to change options and more importantly I’ve handled changing options while ingame:

5d0b1e7b3bd0b.gif

It felt important to me that the consequences of changing an option was easily seeable (no need to save/reload the game).



0 comments

Loading...

Next up

Creating the game's page on GJ, new team: Evil

Back to indie dev...

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

Juiced combat

Pixel Card Wars: new cards: spells and items

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

Completing the board

Pixel Card Wars: How gamedev proceeds (hand design)

Not a mockup