I finally added basic AI to the enemies and the players units. It is still quite simple but here is what they can do: Goto, attack, follow and die.
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(Red squares mean collision area for pathfinding.)
Here is a unity editor view with Gizmos. Red circle is the attack radius, green is the awareess radius and the inner blue radius is the collision radius.
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For the values of each unit I am actually loading in the values from a online spreadhseet in realtime
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So when I want to balance and tweak some units I can easily do that from within the spreadsheet without copy and pasting values into my code.
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