Game
Cmd & Kill
12 years ago

Working with AI


I finally added basic AI to the enemies and the players units. It is still quite simple but here is what they can do: Goto, attack, follow and die.

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(Red squares mean collision area for pathfinding.)

Here is a unity editor view with Gizmos. Red circle is the attack radius, green is the awareess radius and the inner blue radius is the collision radius.

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For the values of each unit I am actually loading in the values from a online spreadhseet in realtime

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So when I want to balance and tweak some units I can easily do that from within the spreadsheet without copy and pasting values into my code.



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Unit Movement part 2 Some basic unit movement has now been added. Right now units can be selected and moved accross the screen. Each unit has its own collision radius and makes sure that no other unit moves into the same position as another unit.

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We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

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#screenshotsaturday

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