Game
Cmd & Kill
12 years ago

Working with AI


I finally added basic AI to the enemies and the players units. It is still quite simple but here is what they can do: Goto, attack, follow and die.

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(Red squares mean collision area for pathfinding.)

Here is a unity editor view with Gizmos. Red circle is the attack radius, green is the awareess radius and the inner blue radius is the collision radius.

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For the values of each unit I am actually loading in the values from a online spreadhseet in realtime

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So when I want to balance and tweak some units I can easily do that from within the spreadsheet without copy and pasting values into my code.



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Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

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i may or may not make an full art of some person or i may just leave this like that-

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Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^