Game
Cmd & Kill
12 years ago

Working with AI


I finally added basic AI to the enemies and the players units. It is still quite simple but here is what they can do: Goto, attack, follow and die.

5d0c49ee7d457.gif

(Red squares mean collision area for pathfinding.)

Here is a unity editor view with Gizmos. Red circle is the attack radius, green is the awareess radius and the inner blue radius is the collision radius.

5d0c49f078087.gif

For the values of each unit I am actually loading in the values from a online spreadhseet in realtime

5d0c49f38eb4c.jpg

So when I want to balance and tweak some units I can easily do that from within the spreadsheet without copy and pasting values into my code.



4 comments

Loading...

Next up

Crowd movement Today I managed to get a bunch of soldiers running. The special thing is that they do not intersect each other and nicely pay attention to each other as a group. Planning to add some sample vehicles soon as well

Placing enemies on the map This is more a smal update but I started placing enemies on the map so that I can start writing their Ai I might change the enemy color at a later time but for now they are green.

Unit Movement part 2 Some basic unit movement has now been added. Right now units can be selected and moved accross the screen. Each unit has its own collision radius and makes sure that no other unit moves into the same position as another unit.

Path of Kami: The Evolution of the Lore

So here's the first of the zodiac signs i will make for the next weeks.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I worked so hard to get all four of them to the end safely, but then...

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc