Game
Perry's Dungeon
6 years ago

would you rather buy something from a game shop by clicking pictures in 2d or physically choosing them in 3d?


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Here's Florrel! (left is what she use to look like :D)

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

the movement script isn't right, but the camera's working!

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)

Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

he looking like a lizard

working on an spinning arm that'll hold a cube and yeet it out of existance